Level 1 – Foundation
About Course
This is the foundation level.
Focus:
– Grip system
– Basic strokes
– Positioning
Course Content
1.0 Foundations
The fundamental of the game of Padel.
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1.1 Waiting Position
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1.2 Grip System
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1.3 Impact Point
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1.4 Weight Transfer
2.0 Forehand Fundamentals
The Must have skill to master before learning advanced shot.
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LEVEL 1 – BASIC FOREHAND
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LEVEL 2 – VARIATION (FLAT & LOB)
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LEVEL 3 – TIMING & FOOTWORK (COACH THROW)
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LEVEL 4 – LIVE FEED (MID COURT RALLY + BALL PROGRESSION)
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LEVEL 5 – GAME SIMULATION (LIVE PLAY)
3.0 Backhand Fundamentals
The proper way to eliminate weakness.
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LEVEL 1 – CONTROL (HAND FEED)
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LEVEL 2 – VARIATION (FLAT & LOB)
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LEVEL 3 – TIMING & FOOTWORK (COACH THROW)
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LEVEL 4 – LIVE FEED (MID COURT + BALL PROGRESSION)
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LEVEL 5 – GAME SIMULATION (LIVE PLAY)
4.0 Volley Development
Progressive development of volley skills from control to live play.
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LEVEL 0 — AWARENESS (HAND FEED / CATCH)
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LEVEL 1 — CONTROL (STATIC)
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LEVEL 2 — TECHNIQUE (DOWNWARD CONTACT)
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LEVEL 3 — MOVEMENT INTEGRATION
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LEVEL 4 – PRESSURE (BALL PROGRESSION)
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LEVEL 5 — GAME APPLICATION
5.0 The Serve
Build a reliable, controlled, and effective serve that can be used confidently in match situations.
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LEVEL 0 – AWARENESS (TOSS & CONTACT)
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LEVEL 1 – CONTROL (STATIC SERVE)
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LEVEL 2 – TECHNIQUE (FLUID MOTION)
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LEVEL 3 – MOVEMENT & PLACEMENT
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LEVEL 4 – PRESSURE (VARIATION)
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LEVEL 5 – GAME APPLICATION
6.0 FIRST VOLLEY
Objective: Develop the ability to execute the first volley after transitioning to the net with control, positioning, and intent.
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LEVEL 0 – AWARENESS (POSITIONING AFTER APPROACH)
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LEVEL 1 – AWARENESS (RUN + SPLIT STEP + CATCH)
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LEVEL 2 – CONTROL (SLOW RACKET FEED)
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LEVEL 3 – VARIATION (CONTROLLED FEED VARIATION)
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LEVEL 4 – PRESSURE (REACTION & DECISION)
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LEVEL 5 – GAME APPLICATION
7.0 BACK WALL DEVELOPMENT
Develop confidence and control when playing balls off the back wall, using proper positioning, timing, and decision-making.
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LEVEL 0 – AWARENESS (POSITIONING & READING BOUNCE)
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LEVEL 1 – CONTROL (ROLL + PUSH)
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LEVEL 2 – CONTROL (THROW + 1 BOUNCE)
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LEVEL 3 – TECHNIQUE (NO BOUNCE)
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LEVEL 4 – AWARENESS (WALL SIGNAL)
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LEVEL 5 – GAME APPLICATION (LIVE FEED)
8.0 SIDE WALL DEVELOPMENT
Develop control and confidence when playing balls off the side wall, especially from the corner, using proper positioning, timing, and balance.
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LEVEL 0 – AWARENESS (POSITIONING & READING ANGLE)
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LEVEL 1 – CONTROL (ROLL + PUSH FROM CORNER)
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LEVEL 2 – CONTROL (THROW FROM CORNER + 1 BOUNCE)
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LEVEL 3 – TECHNIQUE (NO BOUNCE)
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LEVEL 4 – AWARENESS (WALL SIGNAL)
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LEVEL 5 – GAME APPLICATION (LIVE FEED)
9.0 BANDEJA TO BACK WALL
Develop a controlled and effective bandeja with proper technique, positioning, and placement to the back wall.
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LEVEL 0 – Fundamentals
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LEVEL 1 – CONTROL (STATIC FEED)
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LEVEL 2 – MOVEMENT (BACKWARD PREPARATION)
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LEVEL 3 – TECHNIQUE (BALL PROGRESSION)
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LEVEL 4 – PRESSURE (LIVE LOB)
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LEVEL 5 – GAME APPLICATION (COMBINATION PLAY)
10.0 BANDEJA TO THE SIDE WALL
Develop a high-contact bandeja directed to the side wall to create difficult and unpredictable rebounds, especially from cross-court lobs.
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LEVEL 0 KEY DIFFERENCE (VS BACK WALL BANDEJA)
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LEVEL 1 – CONTROL (STATIC FEED)
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LEVEL 2 – MOVEMENT (BACKWARD PREPARATION)
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LEVEL 3 – TECHNIQUE (TARGET PROGRESSION)
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LEVEL 4 – PRESSURE (LIVE LOB – CROSS COURT)
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LEVEL 5 – GAME APPLICATION (TACTICAL USE)
11.0 POWER SMASH
Develop a powerful and controlled smash with proper technique, high contact point, and effective placement.
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LEVEL 0 – AWARENESS (SWING MECHANICS)
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LEVEL 1 – CONTROL (STATIC FEED)
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LEVEL 2 – MOVEMENT (POSITIONING UNDER LOB)
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LEVEL 3 – TECHNIQUE (TARGET PROGRESSION)
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LEVEL 4 – PRESSURE (LIVE LOB)
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LEVEL 5 – GAME APPLICATION
12.0 DOUBLE GLASS
Develop the ability to control and return balls coming off both the back wall and side wall (double glass) with proper positioning, timing, and decision-making.
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LEVEL 0 – AWARENESS (READING REBOUND)
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LEVEL 1 – CONTROL (ROLL + DOUBLE GLASS)
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LEVEL 2 – CONTROL (THROW + 1 BOUNCE)
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LEVEL 3 – TECHNIQUE (NO BOUNCE)
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LEVEL 4 – AWARENESS (SIGNAL + PREPARATION)
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LEVEL 5 – GAME APPLICATION (LIVE FEED)
13.0 MENTAL GAME
Objective: Build strong mental habits, clear decision-making, and consistent performance under pressure.
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CORE SYSTEM – T.A.P.E
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CORE ELEMENTS
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MENTAL HABITS
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RITUALS
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MOMENTUM
